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 <title>Killer Bean Forever</title>
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 <title>Debut Film ‘Killer Bean Forever’ Coming From ‘The Matrix Reloaded’ Animator Jeff Lew</title>
 <link>http://www.hollywoodchicago.com/2007/11/debut-film-killer-bean-forever-coming.html</link>
 <description>&lt;p&gt;&lt;img src=&quot;http://www.hollywoodchicago.com/uploaded_images/chevrons.png&quot; border=&quot;0&quot; /&gt; Jeff Lew, the lead animator for “The Matrix Reloaded” and an animator for “X-Men,” is taking special effects into his own hands in his feature-length directorial debut of “Killer Bean Forever”.&lt;!--break--&gt;&lt;/p&gt;
&lt;p&gt;&lt;center&gt;&lt;img alt=&quot;Killer Bean Forever from first-time director Jeff Lew&quot; src=&quot;http://www.hollywoodchicago.com/uploaded_images/killer_bean_forever.jpg&quot; border=&quot;0&quot; /&gt;&lt;/center&gt;&lt;br /&gt;
Lew says on &lt;A HREF=&quot;http://www.killerbeanforever.com&quot; TARGET=&quot;BLANK&quot;&gt;his Web site&lt;/A&gt;: “For the past four years, I’ve been working at my computer 14 hours a day, seven days a week. I’ve spent my entire life savings and maxed out credit cards.” Here’s the trailer.&lt;/p&gt;
&lt;p&gt;&lt;center&gt;&lt;embed src=&quot;http://www.metacafe.com/fplayer/907849/killer_bean_forever___official_trailer.swf&quot; width=&quot;400&quot; height=&quot;345&quot; wmode=&quot;transparent&quot;  pluginspage=&quot;http://www.macromedia.com/go/getflashplayer&quot; type=&quot;application/x-shockwave-flash&quot;&gt;&lt;/embed&gt;&lt;/center&gt;&lt;br /&gt;
His list of software used includes Maya, Final Render, Vegas, Photoshop, Syntheyes, Acid Pro, Audition, Particle Illusion, Vue, Renderpal and Seamless Texture Generator. Here’s some trivia:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;The current length of the movie is 85 minutes.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.hollywoodchicago.com/uploaded_images/chevrons.png&quot; border=&quot;0&quot; /&gt; The screenplay was written over a 1.5-year period.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.hollywoodchicago.com/uploaded_images/chevrons.png&quot; border=&quot;0&quot; /&gt; Pre-visualization took nine months. &lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.hollywoodchicago.com/uploaded_images/chevrons.png&quot; border=&quot;0&quot; /&gt; Modeling and texturing took about six months. &lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.hollywoodchicago.com/uploaded_images/chevrons.png&quot; border=&quot;0&quot; /&gt; Animation took about 2.5 years. &lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.hollywoodchicago.com/uploaded_images/chevrons.png&quot; border=&quot;0&quot; /&gt; Final renders are in high definition.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.hollywoodchicago.com/uploaded_images/chevrons.png&quot; border=&quot;0&quot; /&gt; Rendering final shots started well over a year ago and still continues. &lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.hollywoodchicago.com/uploaded_images/chevrons.png&quot; border=&quot;0&quot; /&gt; There are more than 1,000 shots. &lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.hollywoodchicago.com/uploaded_images/chevrons.png&quot; border=&quot;0&quot; /&gt; The longest shot is a continuous 76 seconds. &lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.hollywoodchicago.com/uploaded_images/chevrons.png&quot; border=&quot;0&quot; /&gt; The shortest shot is eight frames long. &lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.hollywoodchicago.com/uploaded_images/chevrons.png&quot; border=&quot;0&quot; /&gt; The renderfarm started with three dual-core computers. They have now been replaced with four quad-core computers. &lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.hollywoodchicago.com/uploaded_images/chevrons.png&quot; border=&quot;0&quot; /&gt; Each rendering computer is equipped with two gigabytes of memory. &lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.hollywoodchicago.com/uploaded_images/chevrons.png&quot; border=&quot;0&quot; /&gt; The maximum amount of polygons rendered for a single shot is 1.9 million. &lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://www.hollywoodchicago.com/uploaded_images/chevrons.png&quot; border=&quot;0&quot; /&gt; Every shot is rendered using a simulated physical camera using true depth of field.&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Lew hasn’t yet announced when the film will release. He says the following on the difficulties posed in its creation:&lt;/p&gt;
&lt;blockquote&gt;&lt;p&gt;The hardest part about making a feature-length movie is getting through the massive number of shots.&lt;/p&gt;
&lt;p&gt;I set up a pipeline/method that allowed me to animate easily. Pretty much all the lighting in the movie uses similar setups (just different colors and intensities).&lt;/p&gt;
&lt;p&gt;The difficult part was when it came time to render the shot. Some shots just had too many polygons to render and I was limited by using 32-bit software.&lt;/p&gt;
&lt;p&gt;Some of those shots took about one to four hours of work just to get it to render. Multiply that by 1,000 shots and that’s a lot of time and headache. &lt;/p&gt;
&lt;p&gt;Other than that, the action scenes have been really tough mostly because the amount of shots per minute becomes a lot higher than normal scenes.&lt;/p&gt;
&lt;p&gt;There were times where I would work all day and only come out with four&amp;nbsp;seconds.&lt;/p&gt;&lt;/blockquote&gt;
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 <comments>http://www.hollywoodchicago.com/2007/11/debut-film-killer-bean-forever-coming.html#comments</comments>
 <category domain="http://www.hollywoodchicago.com/news/adam-fendelman">Adam Fendelman</category>
 <category domain="http://www.hollywoodchicago.com/news/hollywoodchicagodotcom-content">HollywoodChicago.com Content</category>
 <category domain="http://www.hollywoodchicago.com/news/jeff-lew">Jeff Lew</category>
 <category domain="http://www.hollywoodchicago.com/news/killer-bean-forever">Killer Bean Forever</category>
 <category domain="http://www.hollywoodchicago.com/news/the-matrix-reloaded">The Matrix Reloaded</category>
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 <pubDate>Sun, 11 Nov 2007 00:25:34 -0700</pubDate>
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